Concept Art Roundup: Splinter Cell: Blacklist, Beyond: Two Souls, Remember Me, and More

Concept Art Roundup: Splinter Cell: Blacklist, Beyond: Two Souls, Remember Me, and More

Aaaaaaand we’re back! After a two-month hiatus, your day is saved with a brand new collection of concept art. Pretty sweet, right? Right?


Anyways, let’s get started. First up is Nacho Yagüe (one of the coolest names ever, by the way). He works as a senior concept artist up in Ubisoft Toronto where he did concepts for Splinter Cell: Blacklist, Assassin’s Creed III: Liberation, and Wanted: Weapons of Fate, a game that was way better than it had any right to be.

His personal website (which is pretty slick) houses a portfolio that mixes his professional and personal work, and I’m kind of in love with his style. There’s one called “Punch” that’s fantastic, full of hyper kinetic and ultra colorful streaks. And then his landscapes are so great at imparting a sense of depth, like the world doesn’t end at the end of the frame.

Next we have Geoffroy Thoorens, a concept artist and matte painter. He has worked on a lot of movies like From Paris With Love and Blood: The Last Vampire, but he currently works at Applibot for their game Galaxy Saga. Some of his more recognizable work, though, might be with the recently released Beyond: Two Souls and R.U.S.E.

His portfolio also contains some concept art from Quantic Dream’s E3 PlayStation 4 demo The Dark Sorcerer, not to mention some personal work that is just killer. I’m kind of a sucker for art that shows its raw side, where it looks like you can see exactly how it was painted and constructed.

Fred Augis is a concept artist over at Dontnod Entertainment, the studio behind Remember Me. The strongest part of that game was probably the world design and the memory remix mechanic, so that success can at least be partially attributed to Augis.

He’s also previously worked on R.U.S.E. (I wonder if Augis and Thoorens know each other) and does some kick-ass book covers. His Tumblr, which is not necessarily safe for work, is full of character sketches, some weird and psychedelic ish, and some cool environmental pieces.

Last is James Paick. He works as a freelance concept artist and has worked on a whole mess of high profile games like The Last of Us, Uncharted 2: Among Thieves, Infamous 2, Tomb Raider, and League of Legends. His professional work falls under his brand Scribble Pad Studios and has also worked on Magic: The Gathering and the perennially in-development Prey 2.

Paick’s work is, well, ridiculous. Magic tends to only get the best for their cards, and Paick deserves it. His Prey 2 art feels more impressive than the demo shown at QuakeCon two years ago and Medal of Honor: Warfighter stuff actually makes me want to play Medal of Honor: Warfighter. His scale and detail and atmosphere are pretty spectacular.

And that’s it! Hopefully it won’t be another two months before the next roundup. Also, let me know if you’re interested in seeing any particular game or artist and I’ll do my best to make it happen.

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