While I’m still not clear on whether Captain Toad and regular ol’ Toad are the same character, I have become increasingly convinced that Captain Toad: Treasure Tracker is going to be a good time. Announced and available for play at this year’s E3, it turns that brief respite of Mario-less platforming in Super Mario 3D World into a game in its own right.
You play as the aforementioned Captain Toad, who appears to be Toad but with a dapper kerchief and a ridiculously large headlamp, and you attempt to collect gold stars and coins over the course of many different levels and stages. However, given that he can’t jump all that well, it’s actually a lot more of a puzzle game than a platformer, though you certainly will be engaging in classic Mario encounters, i.e. bopping the top of Goombas to defeat them.
It’s just that instead of jumping, you’ll be falling from up high. The level I played was a haunted mansion of sorts. Each level is supremely isolated from anything else, meaning that here we have a Boo- and Goomba-infested house basically floating in space. The first area serves as a pretty quick-paced introduction to the game because there is, in fact, a lone Goomba patrolling the darkened courtyard.
He chases me and, at my top Toad speed, I barely manage to evade him. When he loses interest in my polka dotted noggin, I use the Wii U’s GamePad’s touchscreen to move one of several white highlighted doors in the level. This one in particular slides back and forth just above this fenced-off garden area, swapping between being just above the one door here on the ground and over to the left and leading to a balcony.
By luring the Goomba into a chase toward the bottom door, I manage to kill him by exiting the moveable door while he’s directly under me and stomping his head. Then I make my way around the balcony and find myself moving more doors to finagle Captain Toad above a large stack of meandering Goombas. By timing my fall, I neatly stomp on one after another in a single move.
All the while, I’m pulling plants to gather gold coins and double pulling others to get diamonds. The level ends with me up on top of the house where two gigantic Boos reside. Luckily, there are also more doors up here that I easily use to teleport behind them and grab the gold star. Simple but satisfying encounter.
In fact, those two words largely encapsulate the entirety of the Captain Toad: Treasure Tracker demo. A boss level involved timing movements behind cover in a cylindrical arena while a fire-spitting dragon in the lava pit in the middle tried to torch my delicate shroomness. It’s nothing particularly taxing, which is not to say it won’t be in other demos and in the final product, but even as it stands, it’s an interesting and fun game that left me a little more charmed than when I started.
Look for it later this year.