Yoshi’s Woolly World – Hands-on at E3 2014

Yoshi's Woolly World

If you strip away the wholly charming and unique visual flair of Yoshi’s Woolly World, you are left more or less with the core of Yoshi’s Island. Normally, it’s awfully terrible to reduce a game to “if you liked X, then you’ll like Y,” but by golly does Yoshi’s Woolly World dive full into its divisive lineage.

That being said, it plays an awful lot like the best and worst parts of just about any home console Yoshi game and I’m totally okay with it. You still go from left to right, licking up enemies and turning them into eggs, and collecting coins and flowers, and throwing things at other things. It’s a familiar foundation upon which Nintendo has made a lot of money and fans, and it still works.

Oh yeah, but instead of eggs and coins and all that, it’s all replaced with an irrepressibly cute yarn- and craft-based substitute. For instance, eggs are now literal balls of yarn and their dispensers are little baskets (also ostensibly made of yarn). And instead of coins, you collect yellow and red and white gems, probably to fit into the decorator motif.

The entire visual milieu is impressive and comprehensive. When Yoshi walks along the crowd, it sinks ever so slightly, owing to the fact that yarn has that familiar softness and give. When you hit a Piranha Plant with an egg, it becomes tangled with the untangled ball of yarn. Then Yoshi’s flutter jump is actually his bottom half unwinding into a whirling mess of individual strands. It’s impossible not to love how this game looks.

It is, however, possible to not love how the game plays. While I do land in the camp of people who like the Yoshi’s Island-style games (minus that god damn Baby Mario travesty), the stock quibbles of the haters are still present and becoming more apparent as the rose tint washes from our eyes. The egg-aiming mechanic is consistently not fun and the aforementioned flutter jump has somehow become more frustrating, dipping and hovering lower than your peak height for far too long to be useful.

A new addition, however, is cooperative play. Playing with a non-communicative stranger next to me was less than ideal, especially when the demo person was becoming just as frustrated as me with my partner’s inability to not continually swallow my Yoshi. While the couch co-op aspect seems promising, there are brand new co-op annoyances to contend with as well. For example, you lose all of your eggs if you get swallowed.

Yoshi's Woolly World

It doesn’t necessarily even evoke the same sensation of competitive cooperation as in LittleBigPlanet or any of the modern 2D side-scrolling Mario games but rather one of only frustration. However, much of the rest of Yoshi’s Woolly World seems quite good. Or at least what was shown in the demo. It’s aesthetic is winning in every regard, but its mechanical underbelly is likely to still be divisive.

Look for it early next year.

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