This year has been a rough one. Compared to the past few years where you could go into January with high hopes and a belief that this industry was headed somewhere good, leaving 2014 also leaves an aftertaste. There are some usual suspects that always make us shift uneasily in our seats, but when they stack up high like a plate of endless pancakes, it’s cause for concern.
Concern and indignation, really. First let’s consider that this holiday season looked like a banger back at the turn of 2014. We had games like Batman: Arkham Knight and The Order: 1886 coming at us hard and fast. But Arkham Knight‘s October turned to 2015, as did The Order. The same goes for Mad Max and The Division. (Technically aimed at the next year anyways, even The Witcher 3: Wild Hunt suffered yet another delay, breaking promises and deadlines.)
This turned the end of the year from a gangbusters gameapalooza to a rather tepid end to a depressing year. (We’ll get into that in another TYIR.) While not terrible games, we are left with Captain Toad: Treasure Tracker and Lara Croft: The Temple of Osiris for December. November was a little better off with Super Smash Bros. for Wii U and LittleBigPlanet 3 along with Far Cry 4 and Dragon Age: Inquisition (and the obligatory Call of Duty and Assassin’s Creed releases), but still not the fresh bounty we’d been promised.
Perhaps worse than that, we were fed stale (if refined) bits of bread and told they were good as new. This year was rife with HD rereleases, an invitation almost too obvious with the nascent years of these new consoles. The biggest and more recent titles of yester-generation came back like Grand Theft Auto V and The Last of Us, both of which proved their objective quality and impressive aesthetics.
As devs figure out how best to milk the hardware of the PlayStation 4 and Xbox One, we further received the announcements of rereleases of DmC, Saints Row IV, and supposedly Borderlands. It’s a marginally improved concession for convenience if you want to play these games, but the draw of playing on our infant nostalgia is wearing thin. It’s almost becoming annoying—insulting.
You probably noticed that there’s a big HD rerelease missing from the aforementioned 2014 litany: Halo: The Master Chief Collection. That’s because it leads right into the biggest trend of disappointment for the year. Case in point, one of the biggest components of the Spartan anthology—the online multiplayer matchmaking—simply did not work. This lead to both Bonnie Ross, head of 343 Industries, to writing a personal apology to players and throwing an offering to the voracious wolves.
The biggest and most advertised portion of the collection was, in a word, useless. It’s still a lovely and centralized way to play the campaigns of the main Halo series of games, but all that marketing about playing every map with all your Xbox One buddies just couldn’t be made true. And unfortunately, it wasn’t the only one with that problem.
Driveclub didn’t have its full capabilities until this month, a chasm of lacking features including weather and, most importantly, online play. Its launch popularity broke its own server infrastructure, rendering much of it useless to its players, which then drove Evolution Studios to delay the Driveclub PlayStation Plus Edition.
Then there was Assassin’s Creed Unity, a true debacle on almost all counts. Frame rate often fell to nightmare status and crashes were strewn about like sprinkles at a Baskin-Robbins. Missing faces were commonplace enough to question the veracity of general healthcare during the French Revolution. It was so bad that Ubisoft offered free DLC and a free game so as to surreptitiously attempt a legal dodge.
Ubisoft, actually, just hasn’t had a good year in general. It had a solid highlight with Far Cry 4 and South Park: The Stick of Truth, but its highly publicized and anticipated Watch Dogs turned out to be somewhat of a dud. The Crew also turned out to be quite the uninteresting product and not without its own fair share of technical issues.
Combined with putting out the single most broken game of the year in Unity, Ubisoft has a lot of ground to make up in 2015. (They do get credit, though, for putting out Child of Light and Valiant Hearts: The Great War.) Quite a few studios coming out of 2014, actually, have a long road of ahead of them.
Bungie put out a similarly mediocre but functional game in Destiny. We thought they were just Halo developers and this would prove they could do more, but we ended up with Halo with odd bits of MMO mixed in and a mild proof that they do absolutely love pseudo-robotic space warriors with flying AI buddies.
While not a broken or a bad game, it was disappointing. Much of the big, triple-A roster this year, in fact, was disappointing. Thief, Borderlands: The Pre-Sequel!, everything just mentioned, and so much more failed to live up to expectations either set by studio reputation, past franchise titles, or even just good demos as past trade shows. You have plenty of reason to be mad about some of these and many other things, but really, I’m just disappointed at this point.