Tag Archives: HoloLens

Halo 5: Guardians HoloLens – Hands-on at E3 2015

Halo 5: Guardians HoloLens

Let’s get this right out of the way: HoloLens, Microsoft’s response to the virtual reality resurgence of late, is incredibly cool. It’s not necessarily impressive, but it is undoubtedly neato. You throw it on like any other VR headset but it instead opts for an augmented reality experience, altering what you can already see rather than replacing it wholesale.

If you saw the Microsoft press conference earlier in the week, then you’ve seen what they’re selling you. The Minecraft demo is the goal for the product, and it kind of delivers on that; you certainly are seeing things that aren’t there. The odd part is the field of view.

Namely, it’s not that great. The stage demo and the special camera rig to display it shows it as an all-encompassing experience. It’s not that. Imagine you are peering through another smaller seamless window in the headset about the size of a deck of cards hovering a foot or so in front of you. That’s what you see. It’s disappointing but not necessarily jarring.

Preceding a demo of Halo 5: Guardians, there was a super high to-do about a multiplayer briefing. The area was mocked up to be a UNSC facility with UNSC scientists milling about. It all felt very much like a marketing coma-inducing simulacrum. The lab coats measured our interpupillary distances and then we were sent on our goggled way.

You look to the left down a corridor and what you see is almost unbelievable. It would have been breathtaking if survival in the video game industry required some amount of emotional culling. It was a Halo waypoint. Not a poster of one plastered on the wall or some styrofoam approximation hung from the ceiling. It was a waypoint, counting down the meters until you reached it.

Once you got there, you were directed to another room. In it was a window. Well, not a real one, but one projected by HoloLens. Peering through, you can see all manner of Pelicans and marines and whatnot. This is no longer some PR-purchased estimation of Halo. This suddenly became the UNSC Infinity.

Halo 5: Guardians HoloLens

Turning around, there’s a briefing table with a hologram of the Infinity floating there. You can actually use a virtual pointer to spin it around, which was pretty fun just by itself. But then it’s replaced by Spartan commander Sarah Palmer detailing how the new Warzone mode works.

All the while, you can walk around the table, circling the future like a hungry shark. It tracks just as well and you’d like it to with no stuttering or jumping. With no hanging circuitry or wires, the headset is light, too, almost leaving you to forget it’s even there on your noggin.

The magic, however, begins to falter due to the aforementioned viewing real estate. You pretty much have to be backed up all the way to see everything in a way that doesn’t feel like peering through a mail slot. Forcing you to physically accommodate the limitations of the system breaks the sensation of being aboard a UNSC ship and suddenly you’re back in a room with several strangers wearing things on their heads.

Halo 5: Guardians HoloLens

It’s an odd feeling, for sure. I’ve worked with this technology before from the engineering and programming side, so knowing its actual limits based on current research and development has tempered by excitement, but experiencing it all in the context of a world I know fairly well makes it smile-inducing all over again.

And knowing it’s still not all quite there similarly curbs giddiness. The field of view is the biggest problem, but it also leads into an issue with proximity. The closer you get, the more the illusion of immersion breaks not only because you stop seeing everything at once but also because you start to see jagged edges and some slightly ragged tracking. It’s at a low degree and a rarity, but it’s enough.

There’s not quite an applicable use for this just yet. There wasn’t much to get from this that you couldn’t get from the Warzone trailer and it’s definitely not plausible for this to exist in every player’s house (not that Microsoft would even consider that option, but still). It was slick, though, and absolutely does the job of getting the idea of what’s possible with HoloLens stuck in your mind.

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Microsoft E3 2015 Recap

Microsoft E3 2015

There was actually something genuinely surprising about the Microsoft press event yesterday, but it’s probably not what you think: there wasn’t even a sliver of a presence for Call of Duty. That showing has been happening like clockwork for the past forever and it wasn’t there this year.

I don’t know if that’s good or bad or even how I feel about it, but it’s certainly remarkable. But there was plenty of other news for the Redmond company and their little gaming machine that could (and then did and became a beast of an ecosystem for entertainment).

You can also watch the entire presentation if you’d rather do that.

Halo 5: Guardians

There was a substantial co-op demonstration that happened. And that just about sums that up. At this point I’m pretty sure you know if you’re going to buy a new Halo game or not, let alone get excited for hearing 343 Industries studio head Bonnie Ross talk about the brand new engine that runs single and multiplayer at 60 fps.

Warzone, however, sounds pretty fun. It’s a new 24-player mode where you’ll face off against both AI and player-controlled enemies via drop-in, drop-out co-op. The maps are massive at four times bigger than you’re used to. Josh Holmes of 343 appropriately called it “ambitious.”

Backwards Compatibility

This is an ostensibly big move. This will open up an entire generation’s worth of games up to Xbox One owners for free (so far it’s just a smattering of titles) and will definitely set the system apart from the PlayStation 4 feature set, something they’re keenly aware of.

“We won’t charge you to play the games you already own,” said head of platform engineering Mike Ybarra, an obvious jab at the fact that PlayStation 4’s backwards compatibility works only so much that you can stream old games via PlayStation Now. Ybarra says it won’t take any extra development from studios and players just need the original disc to download a new digital version. It’ll be available to everyone this holiday season.

Fallout 4

Here’s so more Fallout 4 footage, including stuff we didn’t get to see yesterday during Bethesda’s event. I mean, it all follows the same path of content, but it’s bonus gameplay at some parts.

Game director Todd Howard also announced that PC mods will work for the Xbox One version of the game, but not right at launch; that will get added somewhere in 2016. And they’ll hopefully bring that same compatibility to the PlayStation 4 version.

Forza Motorsport 6

We already know there’s a new Forza game. Even if you didn’t know that, it seems like you could have assumed that anyways. Turn 10 Studios’ Dan Greenawalt says there will be over 450 cars and 24-player multiplayer. That’s kind of all the excitement I can muster for this.

Tacoma

Even if Tacoma just ended up being Gone Home in space, I’d still be cool with that. But developers Fullbright has earned more respect than that. It’s very obviously going to be about a singular experience and story-driven, but rehashing the same ground is (hopefully) beyond them.

Co-founder Steve Gaynor announced that their upcoming game will come to Xbox One and PC first before hitting Linux and Mac.

The Long Dark

Billed as “the first survival game on Xbox One,” The Long Dark is very obviously a survival game. You’re out all alone in a frozen wilderness and have to face the cold and wolves and whatnot.

The bigger tidbit coinciding with this is that Microsoft now offers Xbox One Game Preview, their own Early Access. The Long Dark isn’t out now, but you can play it on Game Preview right now. (Game Preview is not be confused with the Xbox One Preview program, although it exists within that and, yeah, you get it.)

Ion

Dean Hall, creator of DayZ, announced his new project Ion. It will also be available on Game Preview first and will attempt to realize Hall’s vision of “a game that wasn’t a game.” The press release describes the game as “an emergent narrative massively-multiplayer online game in which players build, live and inevitably die in huge floating galactic constructions.”

It aims to feature fully simulated environments involving power grids and heating and a bunch of other things to maintain space living. It seems pretty neat, though it may cross that line into too ambitious real quick.

Sea of Thieves

Rare is making a new game! What more do you need to know? Hopefully not much more because they didn’t give us much more.

Rare Replay

Coming August 4 to the Xbox One, the Rare Replay collection will feature just about every game you’d want to play from Rare’s history. This includes some serious bangers like Battletoads, Perfect Dark, Banjo Kazooie, Viva Piñata, Conker’s Bad Fur Day, and Blast Corps. If this doesn’t excite you then you must be dead inside.

Gears of War Ultimate Edition

This remastered version of the original Gears of War will come to Xbox One on August 25. It’ll have updated graphics (which Kotaku has a nice comparison of), integrated Gears of War 3 gameplay features, and the additional content previously exclusive to the PC version from 2007.

Gears of War 4

I dunno. Are you guys excited for a new Gears of War? I’m interested, I guess, but not necessarily looking forward to it. It’ll be the first one not developed by Epic Games. Maybe there will be a fresh take on some of the old staples of the series we’ve grown accustomed to? Gears of War 4 will hit during holidays 2016.

HoloLens

This is a pretty impressive demo for Minecraft with HoloLens, Microsoft’s 3D head-mounted display technology. In it, one player is on a Surface tablet playing the game while the other assumes a more godlike role through HoloLens, able to peer into the entire world and manipulate it from on high.

But it’s also very much unbelievable and in a not great way. Do you remember what we were promised with Kinect? Yeah. And having worked with this sort of tech before, I’m all the more wary. Still cool, though.

Rise of the Tomb Raider

There was also a trailer that came out, but that’s pretty much inconsequential compared to the gameplay demo they threw down. It’s coming across as even more Nathan Drake than before, but it still looks great. Drake’s defining characteristic is that he’s lucky as shit and knows it. Lara didn’t have that.

In 2013’s Tomb Raider, Lara started with getting impaled and it somehow went downhill from there. But this demo shows Lara dodging bullet after bullet and that’s kind of Drake’s thing. I’m not complaining, mind you, but it seems worth mentioning.

And that’s it! Actually, there was a lot more like the above promo for the new Xbox One interface, the Xbox Elite controller (which will cost a whopping $150), and a bunch of other games, but these were kind of the big hitters. It’s fantastic that Microsoft focused so hard on games this year. It felt refreshing.

It’s also worth mentioning that there was a distinct lack of Kinect talk, and with the lack of Kinect in the new Xbox One bundles, it calls to question if Kinect is being swept under the rug. I don’t necessarily buy it, but Ben Kuchera raises some good points over at Polygon.

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